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Devlog
Dimension Apocalypse
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Devlog
Documentation + User Guide
October 25, 2024
by
fyreweaver
1.0 Vision Comparison When I first thought of Dimension Apocalypse I was still unsure how it was going to go, I had ideas of what I wanted, and how I wanted them, but no real plan for the why and the...
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Game Adjustments, audio balance
October 20, 2024
by
fyreweaver
Just general updates to sound to level out how loud it is!...
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Ui improvements! Music and game over!
October 16, 2024
by
fyreweaver
We have music! we have start screens! we have game over and a new enemy?!...
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Portals and structures!
October 08, 2024
by
fyreweaver
We have portals and structures now!!! still figuring out how i want to set up enemies and scores!...
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week 9 Enemies!
October 06, 2024
by
fyreweaver
We have added skeletons with working health bars! I am also working on bosses for each level as well as a forest /opening level! Unfortunately Unity's tile palette and broken and i cant seem to fix it...
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3A Week 2 Devlog Level Blocking
September 29, 2024
by
fyreweaver
We have started working on the undead level! I have also greatly improved the health bars and their functions for spawning over enemies! While we are still quite far away, i feel progress is going gre...
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Week 8 Player Movement 22/09/2024
September 22, 2024
by
fyreweaver
Hello everyone! It is the 22/09/2024 and i am adding to my weekly DevLogs! This week for Dimension Apocalypse we worked on the movement script for our player! As you can see we have eight way movement...
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Dimension Apocalypse
September 12, 2024
by
fyreweaver
Dimensional Apocalypse Concept Statement The apocalypse is here, across dimensions and the Zombies, skeletons, ghouls and ghosts are not here to play! Survive the onslaught, can you survive the Dimens...
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