Dimension Apocalypse
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WASD for eight-way movement
Click to shoot!
Space-bar to slash!
Portals! purple to go forward and green to go back!
There is no motivation or driving factor for the player at the moment! I am not sure how to approach, if i want waves that when completed will spawn a boss then portals or not?
Stay up to date with progress by following the dev logs! No waves of enemies yet. Intending on also implementing having to reload and upgrades for faster reloading/higher damage.
All sprites and assets where taken from https://craftpix.net/
Status | In development |
Platforms | HTML5 |
Author | fyreweaver |
Genre | Shooter |
Made with | Unity |
Tags | Horror, pixel, Top down shooter |
Development log
- Documentation + User Guide36 days ago
- Game Adjustments, audio balance40 days ago
- Ui improvements! Music and game over!45 days ago
- Portals and structures!52 days ago
- week 9 Enemies!54 days ago
- 3A Week 2 Devlog Level Blocking61 days ago
- Week 8 Player Movement 22/09/202469 days ago
- Dimension Apocalypse78 days ago
Comments
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Plenty of good fun to be had in here, although the capability of the gun to kill the enemies in the first level is terrible vs the over-poweredness of the slash lol. Wasn't immediately obvious that a portal had opened the first few times I played and so it took me a while before I made it between levels. Would have been nice to see some more across-level persistence to make the back-forward portals make sense, but I liked the distinct art styles for each level and the way it was put together, so nice work :)